Interview with Kim Frederiksen – AKA Psycho from Budbrain

One of my all time favourite Amiga demos has to be without a doubt, the Budbrain Megademo. Created by two guys from Denmark, Psycho and Diablo, and released at The Silents Red Sector Amiga Conference in 1990.

“.. The first demo that we did, I learned everything during the programming of that demo. We probably started like late 1988, or like early 1989 … Every time I didn’t go to school, I was working on this stuff with my friend ..

Kim Frederiksen – Coder

Dan Wood and Ravi Abbott from the The Retro Hour were lucky enough to sit down with non other than Kim Frederiksen, a.k.a Psycho, the original coder of the Budbrain Megademo to ask him how he first got started in the Amiga demo scene and what prompted him and Diablo to spend a year of their youth crafting one of the greatest Amiga demos of all time.

Game On 2.0

Game On 2.0

Towards the end of October, a couple of friends and I decided to take a trip to the North East to check out Game On 2.0 at the Life Science Centre in Newcastle Upon Tyne.

Game On 2.0 is the first major international touring exhibition to explore the history and culture of computer games. It has exhibited in over 20 countries worldwide and boasts an impressive 150 playable games across a plethora of platforms from the 1960’s onwards.

Upon walking into the Game 2.0 exhibit, there is a instantly recognizable bright yellow PONG arcade cabinet by Atari, which was one of the first video games to reach mainstream popularity. Next to the cabinet, they had a projection on the wall of the game itself which you can play.

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Commodore Amiga : A visual Commpendium

Commodore Amiga: A Visual Commpendium

About a week ago, I received my copy of Commodore Amiga: A visual Commpendium by Bitmap Books.

This is the second book to be released by Sam Dyer, the first of course being Commodore 64: A visual Commpendium. Like the C64 book, this book also celebrates the visual side of the Commodore Amiga, from the in-game pixel art, to the game maps and box artwork.

Each page focuses on a different game along with short reviews, developer quotes, or behind-the-scenes trivia. Several industry legends have contributed to the book including Paul Cuisset (Flashback), Ron Gilbert (Monkey Island), Dino Dini (Kick Off), Martin Edmondson (Shadow of the Beast), Dan Malone (The Chaos Engine), Jim Sachs (Defender of The Crown) and Gary Penn (The One Magazine).

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Pixel Art recovered (phew!)

My God, It's Full Of Stars

In November of last year, I mentioned in this post that the hard drive in my Amiga 1200 had given up the ghost and I had to replace it.

My concern was that I had pixel art on the drive which I had spent hours creating as a teenager using Deluxe Paint, and I obviously did not want to lose this work.

Well, I’m happy to announce that I managed to recover the files from my Amiga and I have decided to post some of my pixel artwork on here. The artwork was created on various platforms, using various art packages. My collection is quite small at the moment, with most of it being created on the Amiga, but I’m hoping to add more over time.

You can check it out on my Pixel Art page.

How to set up a C64 Emulator on the JXD 7800b

JXD 7800b Running A C64 Emulator

A couple of weeks ago, I posted on Twitter that I had successfully got a Commodore 64 emulator up and running on my JXD 7800b Android tablet gaming device.

This happened to generate a lot of interest from retro gamers and fellow JXD 7800 owners asking me how I achieved this, so I thought I would make this step by step guide on what I did to get a Commodore 64 emulator up and running on my JXD 7800b.

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