A couple of months ago, I started playing Rockstar’s latest release in the GTA series, Grand Theft Auto V on the PlayStation 3. Why the PS3 you ask? Well simply because my brother passed me this game and told me to play it, and it happens to be the PS3 version. You can’t argue with free, right?
GTA V, according to literally every gamer and game reviewer on the internet is a must have game, an absolute masterpiece, so I was eager to start playing to say the least. I am no stranger to the GTA franchise and have been a fan of the GTA series ever since I played GTA III on the PS2 back in 2001. I followed this up with GTA: Vice City and GTA: San Andreas (Grove Street for life!), also on the PS2.
The last installment in the series, GTA IV, I played on the PS3. When I first started playing GTA IV, I literally knew after the third mission that I was absolutely going to love this game … and I did. So much so, I played the entire game through more than once, a first for me with any GTA game. This wasn’t because I never enjoyed playing the other previous games, this was because the games are that big, that you have to invest an enormous amount of time into them, so going back to replay them isn’t always an option (hence the reason I’ve only just now got round to playing GTA V now. Time is a precious commodity these days).
If you ever owned a computer in the 1990’s, you will no doubt of heard about a little game called Lemmings by DMA Design. A game like no other, Lemmings exploded onto the gaming scene in the early nineties and quickly gained scores of fans across a plethora of gaming platforms.
“.. We knew it was good, because we all loved making levels and playing with it .. We never knew just how big it was going to be ..”
The Making of Lemmings by Rich Stanton and Kyle Fewell is a must read if, like me, you still have fond memories of playing Lemmings when you were younger, or even still play Lemmings today.
This article tells the story of how Lemmings came to be and what it took to make this truly groundbreaking game.
I’m currently on my third iPhone, the iPhone 6, which I purchased roughly one year and four months ago for the overpriced sum of £700 (including AppleCare) direct from Apple. When I received the handset, there was an issue with the microphone which took the shine off it straight away. To add to this, I was never really a fan of the size and shape.
Previously, I owned the iPhone 4S and I loved everything about that phone. The styling, functionality, size, etc was perfect. That’s why I held onto it for so long. I used it for the best part of four years without one issue.
However, like all technology, it was starting to show it’s age so I needed to upgrade to a more up-to-date model. The obvious choice was to purchase another iPhone as I had been so happy with my current one, I seen no reason to switch to the dark side.
I know it is only a matter of time before someone comes along and beats my score so I thought I would capture the moment and share it while I could. The game is pretty challenging at times so needless to say, I’m pleased with that result.
Having just completed Alien Isolation on the Playstation 4, I thought I would write a review on my gameplay experience as I have noticed a lot of people online have divided opinions towards this game.
Alien Isolation is a action-adventure survival horror story which is based 15 years after the original Alien film. You play the character of Amanda Ripley (the daughter of Ellen Ripley) who is investigating the disappearance of her mother.
The story begins with news of the discovery of the flight recorder from the Nostromo spacecraft which has been located by a ship named the Anesidora and is being held aboard Sevastopol, a remote space station in orbit around the gas giant KG348. Amanda is offered a place on this mission to recover the Nostromo flight recorder in the hope she can have closure regarding the fate of her missing mother.