The Problem with Trophies and Achievements

The Problem with Trophies and Achievements

Since the introduction of trophies/achievements in video games, I’ve always been less than satisfied with how the whole process works and is implemented. In my opinion, the whole idea needs a huge rethink.

When trophies/achievements first started appearing in games, I despised them, and I pretty much still do. In the past, I could play a game, enjoy it, complete it and move on to the next game on my list. Now, whenever I play a game and complete it, I then have to play the game again (or again and again …) in order to clean up the remaining trophies/achievements that I never got on the previous play through. This is something I appear to have no control over, my brain just will not let it go.

What’s even more frustrating about this whole process, is the fact that the trophies/achievements you are going back in for are either the trophies/achievements which force you to play the game again on a ridiculous difficulty setting, which ends up ruining the gaming experience for you.

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Apple Grumble

Apple Grumble

I’m currently on my third iPhone, the iPhone 6, which I purchased roughly one year and four months ago for the overpriced sum of £700 (including AppleCare) direct from Apple. When I received the handset, there was an issue with the microphone which took the shine off it straight away. To add to this, I was never really a fan of the size and shape.

Previously, I owned the iPhone 4S and I loved everything about that phone. The styling, functionality, size, etc was perfect. That’s why I held onto it for so long. I used it for the best part of four years without one issue.

However, like all technology, it was starting to show it’s age so I needed to upgrade to a more up-to-date model. The obvious choice was to purchase another iPhone as I had been so happy with my current one, I seen no reason to switch to the dark side.

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