The Problem with Trophies and Achievements

The Problem with Trophies and Achievements
Since the introduction of trophies/achievements in video games, I’ve always been less than satisfied with how the whole process works and is implemented. In my opinion, the whole idea needs a huge rethink.

When trophies/achievements first started appearing in games, I despised them, and I pretty much still do. In the past, I could play a game, enjoy it, complete it and move on to the next game on my list. Now, whenever I play a game and complete it, I then have to play the game again (or again and again …) in order to clean up the remaining trophies/achievements that I never got on the previous play through. This is something I appear to have no control over, my brain just will not let it go.

What’s even more frustrating about this whole process, is the fact that the trophies/achievements you are going back in for are either the trophies/achievements which force you to play the game again on a ridiculous difficulty setting, which ends up ruining the gaming experience for you.

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Rise of the Tomb Raider

Review: Rise of the Tomb Raider

When Rise of the Tomb Raider release date was first announced as a timed exclusive for Xbox platforms, a lot of fans of the franchise were not happy, (and rightly so). Thousands of people took to the Internet to vent their anger over this decision on social media, blogs and gaming forums.

I’ve never really understood why this needed to happen. I was always under the impression that Tomb Raider games sold by the millions so I was surprised to see they had entered into a deal with Microsoft for exclusivity rights. Which, personally, I think harms the gaming industry. You are basically blocking access to your game on release day and alienating a select group of gamers because of what gaming console or system they own. Not cool.

My Tomb Raider career started way back in 1996 with the release of the first ever Tomb Raider by Core Design and Eidos Interactive on the original Playstation. This was ground breaking stuff. I don’t think I had ever played a computer game before with a female lead character, especially a female lead character that looked like Lara Croft. Normally, the female character in any game is the one you are trying to save.

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